﻿// #include "Generation/Hues.h"
//
// FLinearColor * FHues::ash				= ConvertColor(0xe2, 0xdf, 0xf0);
// FLinearColor * FHues::lightCoolGray	= ConvertColor(0x74, 0x92, 0xb5);
// FLinearColor * FHues::coolGray			= ConvertColor(0x3f, 0x4b, 0x73);
// FLinearColor * FHues::darkCoolGray		= ConvertColor(0x26, 0x2a, 0x42);
// FLinearColor * FHues::darkerCoolGray	= ConvertColor(0x14, 0x13, 0x1f);
// FLinearColor * FHues::lightWarmGray	= ConvertColor(0x84, 0x7e, 0x87);
// FLinearColor * FHues::warmGray			= ConvertColor(0x48, 0x40, 0x4a);
// FLinearColor * FHues::darkWarmGray		= ConvertColor(0x2a, 0x24, 0x2b);
// FLinearColor * FHues::darkerWarmGray	= ConvertColor(0x16, 0x11, 0x17);
// FLinearColor * FHues::sandal			= ConvertColor(0xbd, 0x90, 0x6c);
// FLinearColor * FHues::tan				= ConvertColor(0x8e, 0x52, 0x37);
// FLinearColor * FHues::brown			= ConvertColor(0x4d, 0x1d, 0x15);
// FLinearColor * FHues::darkBrown		= ConvertColor(0x24, 0x0a, 0x05);
// FLinearColor * FHues::gold				= ConvertColor(0xde, 0x9c, 0x21);
// FLinearColor * FHues::carrot			= ConvertColor(0xb3, 0x4a, 0x04);
// FLinearColor * FHues::persimmon		= ConvertColor(0x6e, 0x20, 0x0d);
// FLinearColor * FHues::buttermilk		= ConvertColor(0xff, 0xee, 0xa8);
// FLinearColor * FHues::yellow			= ConvertColor(0xe8, 0xc8, 0x15);
// FLinearColor * FHues::olive			= ConvertColor(0x63, 0x57, 0x07);
// FLinearColor * FHues::darkOlive		= ConvertColor(0x33, 0x30, 0x1c);
// FLinearColor * FHues::mint				= ConvertColor(0x81, 0xd9, 0x75);
// FLinearColor * FHues::lima				= ConvertColor(0x83, 0x9e, 0x0d);
// FLinearColor * FHues::peaGreen			= ConvertColor(0x16, 0x75, 0x26);
// FLinearColor * FHues::sherwood			= ConvertColor(0x00, 0x40, 0x27);
// FLinearColor * FHues::lightAqua		= ConvertColor(0x81, 0xe7, 0xeb);
// FLinearColor * FHues::aqua				= ConvertColor(0x0f, 0x82, 0x94);
// FLinearColor * FHues::darkAqua			= ConvertColor(0x06, 0x31, 0x4f);
// FLinearColor * FHues::lightBlue		= ConvertColor(0x40, 0xa3, 0xe5);
// FLinearColor * FHues::blue				= ConvertColor(0x15, 0x57, 0xc2);
// FLinearColor * FHues::darkBlue			= ConvertColor(0x1a, 0x2e, 0x96);
// FLinearColor * FHues::lavender			= ConvertColor(0xc9, 0xa6, 0xff);
// FLinearColor * FHues::lilac			= ConvertColor(0xad, 0x58, 0xdb);
// FLinearColor * FHues::purple			= ConvertColor(0x56, 0x1e, 0x8a);
// FLinearColor * FHues::violet			= ConvertColor(0x38, 0x10, 0x7d);
// FLinearColor * FHues::pink				= ConvertColor(0xff, 0x7a, 0x69);
// FLinearColor * FHues::red				= ConvertColor(0xcc, 0x23, 0x39);
// FLinearColor * FHues::maroon			= ConvertColor(0x54, 0x00, 0x27);